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Le prix de l'immortalité

"Le prix de l'immortalité" Esra 2016
Our second student film, i worked on the modeling/texturing/materials/editing post-prod and was the main artist for lighting/rendering and technical aspects of the film.
My objectives for this film was to improve the technics and setup a workflow for the team using PBR texturing with Subtance Suite that allowed us better and faster results. Renderman was a step up from Mental ray, it's free, fast thank to the denoiser, easy to use with the pbr workflow and overall, better quality.
If you want some more info, feel free to ask :)

Le Prix De L Immortalite

Chalice

Landscape of the 1st scene
Vegetation was placed using particles and instancing using RIB archives from renderman (WorldMachine/maya)

Landscape of the 1st scene
Vegetation was placed using particles and instancing using RIB archives from renderman (WorldMachine/maya)

Vegetation assets (grass and bush made with paint effects in maya / tree made using Speedtree)

Vegetation assets (grass and bush made with paint effects in maya / tree made using Speedtree)

Crystal assets (zbrush/maya/substance painter)

Crystal assets (zbrush/maya/substance painter)

Cavern entrance (zbrush/maya/substance painter)

Cavern entrance (zbrush/maya/substance painter)

Ground texture (Substance designer)

Ground texture (Substance designer)

i've done the texturing of the chest

i've done the texturing of the chest

Cave center holding the chalice (zbrush/maya/substance painter)

Cave center holding the chalice (zbrush/maya/substance painter)

Destruction made with maya and the plugin PullDownit

Destruction made with maya and the plugin PullDownit

Rock assets, i've personnaly made the texturing
(zbrush/maya/substance painter)

Rock assets, i've personnaly made the texturing
(zbrush/maya/substance painter)