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Ghost Recon Breakpoint - Vehicles and Drones

Some ingame screens and gifs of my work on the Vehicles/Drones Shaders and texturing

I was responsible of all the shaders and the procedural texturing involving Substance Designer and Substance Engine for the vehicles of the game.
The procedural texturing take the baking and the input maps to make the masks needed, such as Dust, Mud, Scratches and roughness.
I also did some of the hand work texturing, with roughness and masks tweaking

I'd like to thank the whole vehicle team for their hard work
Go check out Dennis Lukat on artstation. He made screenshots for all the vehicles in game!

Dust Effect

Dust Effect

Mud Effect

Mud Effect