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Ghost Recon Breakpoint - Weapons

For the weapons I was responsible of the shader, the procedural texturing, and various things such as environment influence or reticles

Baked Normal map, ID masks and Custom information (Engraving etc..) made by the artists, as well as all the Substance Designer file, are taken by the Substance Engine integrated within our Engine to produce the final textures and masks needed for the final look.

Skin version of the weapons you see ingame are using hand crafted texture by the artists, they take into account everything proceduraly generated too

Everything you see here is shot In game in the gunsmith, I only tweaked lighting orientation and camera position.

I want to thank everyone who worked on the weapons and especially Ubisoft Bucharest who made every weapon models !

The shader in effect for the ageing

The shader in effect for the ageing

Magpul Massoud - The weapon used by Cole D. Walker

Magpul Massoud - The weapon used by Cole D. Walker

UMP

UMP

Five Seven

Five Seven

M9

M9

FN Scar or MK 17 (Shorty version)

FN Scar or MK 17 (Shorty version)

TAC 50

TAC 50

KSG 12

KSG 12

MK 48 SAW

MK 48 SAW