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Ghost Recon Breakpoint - Materials

Here are some of the materials I created for Ghost Recon Breakpoint

I did a little bit of every texture type, going from modern and glossy material to some rough and used ones.
Everything you see is rendered Ingame or In engine for the spheres
Textures were mainly created using Substance Designer, but some of them use a Megascan/Substance mix to add some fine details by taking multiple scans and blending everything.

Many thanks to Ubisoft and our texture team : Nicolas Jeannot, Boris Kolimaga, Charly Vanlaere and Ludovic Petiot.
And a special thank to my mentor Guillaume Cerdan!

A unique Landmark copper material

A unique Landmark copper material

Industrial Wall Cushion

Industrial Wall Cushion

Cold War

Cold War

Algae

Algae

PMC Camps

PMC Camps

Solar Panels !

Solar Panels !