Here are some of the materials I created for Ghost Recon Breakpoint
I did a little bit of every texture type, going from modern and glossy material to some rough and used ones.
Everything you see is rendered Ingame or In engine for the spheres
Textures were mainly created using Substance Designer, but some of them use a Megascan/Substance mix to add some fine details by taking multiple scans and blending everything.
Many thanks to Ubisoft and our texture team : Nicolas Jeannot, Boris Kolimaga, Charly Vanlaere and Ludovic Petiot.
And a special thank to my mentor Guillaume Cerdan!